AI Insights · Timothy · April 2023
Top 5 Subscription Games in Italy, Q1 2023
In Q1 2023, popular subscription games in Italy showed varying trends in downloads, revenue, and active user engagement. Discover the performance highlights of the top 5 games.
In the first quarter of 2023, the top 5 subscription games in Italy showcased a mix of trends across downloads, revenue, and active users. Here’s a detailed look at their performance:
THTH: Love Is a Game NETFLIX saw an interesting pattern in its weekly downloads and active users. Weekly downloads started strong with over 13K at the end of December but gradually declined to around 4.2K by the end of March. Active users demonstrated resilience, with numbers fluctuating around 40K to 45K throughout the quarter, peaking at nearly 48K in the third week of March. Revenue remained negligible until the last week of March, when it recorded $9.
Scriptic Netflix Edition had a modest download trend starting at 5.6K and ending at 1.7K by the end of March. Active users showed a gradual increase, starting at about 8.7K and reaching around 10.6K by the end of the quarter. Revenue was minimal, with a peak of $11 in mid-March.
SpongeBob: Get Cooking experienced a steady growth in both downloads and active users. Weekly downloads rose from 2.5K at the end of December to 4.4K by the end of March. Active users followed a similar trend, increasing from about 6K to over 10K in the same period. Revenue for the game was negligible throughout Q1.
Valiant Hearts: Coming Home, launched at the end of January, saw an initial spike in downloads at 4.6K, which then tapered off to below 1K by the end of March. Active users peaked at about 4.7K in mid-February and then settled around 3.4K towards the end of the quarter. The game recorded minimal revenue, with the highest being $14 in mid-March.
Twelve Minutes showed a steady decline in downloads from 3.5K at the end of December to about 1.5K by the end of March. Active users, however, saw a consistent rise from about 5.3K to 6.4K during the same period. The game did not generate any significant revenue throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and performance metrics, visit Sensor Tower’s website.